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Used Music Box (Hero Asset)

Personal project I worked on for the purpose of learning Substance Painter, and for also attempting a non-destructive workflow for hard surface asset creation.
Modeling was done in Blender 2.79b, texturing was done with Substance Painter, and rendering was done with the real time rendering engine EEVEE in Blender 2.80 Alpha

Ehab charek 1

Rendered in EEVEE using Blender 2.8 Alpha

Ehab charek 2
Ehab charek 6
Ehab charek 3
Ehab charek 7
Ehab charek 4
Ehab charek 8
Ehab charek 5
Ehab charek 9
Ehab charek wireframes

Wireframes

Ehab charek textures

Textures

Ehab charek booleans

Boolean meshes used, along with the list of modifiers that use them