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Lava Platrforms

Assets I created for the lava level for the game Hypertag by The Grid, which is a VR arcade. You can play the game only at their location.
High poly models were sculpted in blender, then baked mostly using blender (baked the normal maps using handplane baker), then generated the diffuse and emission textures procedurally using blender's shader nodes
You can find The Grid at Artist Alley Oceanside, CA

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Low Poly Meshes

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Low Poly Meshes

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Low Poly Meshes

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High Poly Sculpt

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High Poly Sculpt

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High Poly Sculpt

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Procedural diffuse and emission color node tree